The Game Developer Who Left the Company Is Too Competent - Chapter 147
93. The first dream opens (1)
One of Nexle’s most anticipated games. The launch of Pandaemonium was right around the corner.
From nob le mt l dot com
Many gamers and related media around the world, not just Korea, were interested in one fact.
Will Pandaemonium be able to break the record of ‘The Game’, which has been renewing the world sales record for 2 years now?
* * *
Nerosoft’s Myth series is ‘Once Upon a Time’ for PC and mobile. It had top records on both platforms.
The record in mobile was broken, and even though it was pushed out of the top spot in the app store sales rankings, competition for rankings became fierce after that.
As such, the Shinhwa series was a franchise with many loyal whale users.
But exactly 2 years ago. Suddenly, it was overtaken by a mobile game that was released simultaneously around the world.
Raising a spirit sage.
As the title suggests, it was a mobile game in which you raise spirits, collect numerous spirits from all over the world, and develop scenarios while battles among users.
Produced by Y&K Games.
It was a small, unheard of company.
However, it was released worldwide at the same time, and the overseas partner was Mercury Games. And it’s a game that supports AR!
These parts caught the attention of many.
‘What is this game?’
‘What are you doing with Mercury Games?’
The first place to respond to the game called Growing Spirituals was in North America.
Thanks to the Mercury Games name value.
‘What are you doing, that Mercury… …
‘You’re applying for a company you’ve never heard of? That Mercury Money?’
It was a very popular company.
Eyes will naturally come to you.
It’s because I don’t think that huge company would have applied for no reason.
It was installed on many people’s cell phones, passed through hands, and word of mouth spread gradually.
-Has anyone tried raising a spiritist? Similar to Pokemon, but different. It’s fun to collect and grow, and the graphics are really pretty!
-Is this fun? No matter how you look at it, it’s not at the level of an indie game made by a small group.
Outstanding graphic quality!
Visuals full of cute flavors have the magic to attract users in themselves.
At first, I was attracted to the visuals, and then I gradually fell in love with the fun of walking around the streets, collecting various spirits and items, and trading.
You can play without walking around the streets yourself.
This is because it supports various play modes such as scenario, PVP, supporter, etc.
The most interesting was the support mode.
This was a mode for those who couldn’t, or had a hard time, going outside.
Form a party with other users and connect remotely to support easier navigation as an ‘observer’.
Party hunting is also supported when encountering spirits or monsters that refuse to sign contracts!
The boom was created in an instant.
The number of users gradually increased, and at some point, there were signs of a huge worldview structure centered on huge communities.
reality, not a game.
The world of players who love to raise Elementalists.
Information sharing has become active.
The number of streamers who specialize in Raising Elementalists has increased.
Activities such as party play and regular meetings between like-minded people are increasing.
There was no way this method would not work in Japan, the home of Pokemon and collecting games.
No matter how you play Korean games!?
It’s going to explode in North America too!
Japanese news and communities clamored for it.
He hates Korea and is hostile to it… … It was the so-called far-right force.
To this, ordinary Japanese users responded.
– What does nationality matter? You want it to be fun!
– These days, if you don’t do this, you won’t be able to participate in conversations anywhere. First of all, all teenagers my age play this game!
-I’m rather curious about the guys who criticize me for playing this game… … No, you can endure seeing these lovely spirits? Are you guys human?!
Cute and lovable spirit characters that make you smile just by looking at them and increase your possessive desire!
Not to mention those who are passionate about subcultures, and general users also approached with curiosity and fell deeply into it.
This was a global trend, not just in Japan.
It was to the point where an influential daily newspaper in Tokyo published an article like this.
[It seems that everyone around me is obsessed with raising a Elementalist. You and I are only talking about raising a spiritist. This mysterious game is bewitching everyone, young and old.]
October of that year.
In the end, Raising the Spiritual Sage vomited its spirit to achieve the No. 1 sales in the two major App Stores in 35 countries.
At this point, it surpassed the maximum number of users and usage time of major social media platforms, and was so popular that the word syndrome was used in North America.
Exceeded $1 billion in sales.
the next year.
Far from waning in popularity, on the contrary, it grew more and more.
As a result, interest in Y&K Games, a Korean production company that was hidden in a veil, was poured out.
-What the hell are you doing?
– Seeing that you update with steady quality, you are on a different level from other small indie developers. What are you doing?
All attention was focused on the production company, Y&K Games.
From nob le mt l dot com
Making such a great game, and making such a huge hit, yet not doing any external activities at all.
It is incomprehensible.
star developer.
It’s not every developer’s dream, but few people will hate the fame.
In this industry, fame is the proof of a career.
refuse to do that
-At this point, someone who participated in the development would appear in the community… … .
-What kind of company are you doing?
By the time the question reached its peak.
A store opened in Seocho-dong, Gangnam, South Korea.
There were goods of all collectible characters, and there were even a few arcade games that actively utilized IP.
It was this next part that attracted the attention of countless people around the world.
-Y&K Games, the developer of Raising Elementalists, was wrapped in a veil. The identity is a private company of Yoo Tae-yeon and Kim Yoon-a couple!
– Super popular game sweeping the world! The developer of Raising Elementalists is Korean star developer Yoo Tae-yeon!
It was the moment when the world turned upside down once again.
Right after that, Nexple shareholders half-jokingly resented Taeyeon.
-If Raising Spirits was a Nepple game released under the Nepple name, the stock price would have soared like crazy… … !
-That game should have been a Nepple game! ㅠㅠ
-My stock.ㅠ.ㅠ
There were also those who sincerely cursed or raised questions.
Do you dare to leave Nexple behind and set up a separate company to release a game… … ?
-It was originally an internal project, but since the game seems to work well, isn’t it stolen?
It was only natural, in a way, to raise questions.
The question was answered through media interviews.
Originally, it was a personal project that Taeyeon was working on alone to kill time.
It is said that his wife, Yoona Kim, joined while learning game production.
Since then, famous developers of Nexle, Lee Young-ae, Hong Min-seok, Choi Jong-hak and Seong Tae-hee… … Even the fact that the three teams of couples made it together as a social gathering.
-You made it yourself?
-Yoona Kim… … Is the figure queen trying to become a game queen?!
-In addition, Lee Young-ae, Hong Min-seok, Choi Jong-hak… … All of them are top developers representing Korea!
└ Ignoring Taehee? -_- Why are you leaving it out?
└I admit my skills, but not enough to stand shoulder to shoulder with the people mentioned above. either by skill or career.
└ The beauty is the best!!
└ Don’t ignore the game goddess!
└ But when it comes to beauty, Lee Young-ae is not missing. Innocent and pitiful, that japchae!!!
While I’m surprised it was such a small group, some are. showed a reaction.
All of the mentioned developers were Nexple’s pillars or capable specialist lists.
* * *
Raising a Spiritualist who is growing at a crazy pace!
It is no longer just a mobile collection game.
The scale of sales is great, but what’s even greater is the impact it has on society.
It is a game most enjoyed by American and Japanese police officers, because it makes them go around all kinds of places in their area, and it is fun and it is good as a communication tool because it is enjoyed by various age groups.
The contribution to the local community is so great that it makes nerds who were stuck in the corner of a room or in the basement jump out of their seats and run out into the streets!
Can you beat this miraculous game?
If it was a different game, I would have shook my head… … It’s a Pandemonium.
Produced by Nexle, the producer is Yoo Tae-yeon!
He was the one who made Raising Elementalists.
I already know the shape well enough.
Images and videos were released several times as a promotion. We have already conducted several closed beta tests.
a day or two… … .
time goes by.
Finally, Pandaemonium OBT started.
* * *
From early morning, there was tension in the Pandaemonium development room.
In the end, the studio with 150 developers is showing a distinctly different look from other development studios.
“… … !”
“… … !”
Umbrella, first.
From nob le mt l dot com
More than half of the developers are foreigners!
It happened because we chose based on skill, but at this point in Korea, there weren’t that many developers who were skilled enough to satisfy users in Japan, North America, and Europe, the game powerhouse.
It was too late, and there was no reason to do so.
Because the company is not a talent training center, but a place where talent is scouted and used.
There was also the influence of Han Seol-ah, the main axis of the graphics team, and Shiina Minami, the original drawing team leader.
The two brought in a large number of colleagues from major world-class studios that they worked with in the past!
Thanks to this, the studio is a mixture of Japanese, English, and Korean… … It turned out to be a really weird place, but managed to develop it well.
First of all, team leader-level personnel, including Taeyeon, were fluent in Japanese and English, and most of the members were highly educated elites with enormous specifications.
For that reason, the current Pandaemonium Studio has become a demonic pit where you can’t even put out your resume unless you’re an elite who can speak at least 3 languages!
Each team leader shouts.
“Okay, the server opens in 10 minutes.”
“Finally, check the update history and report only the really critical ones! I give you 5 minutes!”
“Leave typos and minor resource modifications for now… … !”
Taeyeon smiled at the sight.
“I’m out of my mind.”
Before opening, it is bound to be confusing, but it was a multinational, global studio composed of talented people from many countries around the world.
Japanese, English, and Korean go back and forth like crazy, but what’s funny is that we manage to communicate well.
‘Anyway, this team… … I have no choice but to keep it in this configuration.’
This 150-person development team got used to each other.
It seems like a lot of problems, but there are more advantages than that.
No other team… … .
‘As long as Pandaemonium succeeds.’
[The server will open in 1 minute.]
From nob le mt l dot com
My heart started pounding.
‘Finally… … .’
What I have been hoping for since the beginning of development, maybe even before that, is finally about to come true.
That’s why the emotions are different and the tension is higher.
“Users should have fun… … .”